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October 17, 2017

Chess Series Pt. 1

by prophecy / How to Tattoo / 0 Comments



In this video tutorial, I’ll show you how to model all of the pieces of a Chess Board. In Pt. 2, we’ll go into rendering.

A note on the Knight, I realize it is bad, but just think of it as Sir Daffy or Sir Donald, or any form of Duck Knight.

Notes from the video (What I was typing):

Hello there!

Welcome to OpenAlias’ first official Video Tutorial (not counting that tip earlier today, that is).

Today, we’ll be covering the modeling and rendering of a chess set. We’ll go over some very basic UV Mapping, and modeling from a reference image. We’ll also render the final image in LuxRender, because realism is something I quite like. So when we get to the material part, you may feel a little lost without LuxRender. If you really want me to, I can re-do this in BI, but that would take some comments.

So, as a preface, there will be errors, and especially typing errors, as you may have seen already. I type quickly, and I sometimes get ahead of myself. Be happy you don’t have to hear me speak, as I would sound oddly stereotypic (spelling?).

So, without further time, let us begin.

We just made the very basic board. You may have seen the interactive inset extrude add-on, there will be a link to that in the notes. And now, for the actual pieces.

Do not forget to save, your models could die of Sudden Blender Death Syndrome. Fight the cause.

I’m actually not quite sure what happened there, although, I believe it was because when I resized the circle, I scaled on the x axis. We’ll remember that next time…

Now for the Bishop, you may wonder, “why Thomas, however are we going to model that annoyingly intrusive line there at the top?”
We aren’t. Not all chess sets have them, my glass one doesn’t, and it is very annoying. I may cover it seperately if I get some requests, but it isn’t needed.

Alrighty then, I’ve actually no idea why that disapeared. I also can’t spell that word I think…

Anyway, the Rook, be cautious with loopcuts.

That line there, is a normals issue usually. Woah. There is normally an easy way to fix it.

To do the loop cuts, it is CTRL+R, sorry about that.

To properly do the knight, some freehand modeling is required, however, we’re not going to go into great sculpting detail, I will likely cover this later perhaps.

Small error, we shouldn’t have sub divided right there, sorry about that.

This is, I’m sorry to say, an all around bad model of a Knight in my opinion. A master modeler, or even a modeler with slightly higher concentration than myself could very likely get all of the details down. However I am not that modeler, and the Rook happens to be my favorite piece. So we’re going to stick with our duck-smashed-head Knight for now. It also sort of looks like a dog.

The lacy, loop things on the Queen we won’t model, I’ve actually never seen a Chess set with them, the ones I’ve had have all had smooth edges.

Before we get into subdivision and smoothing, we’ll need to save. I have autosave turned on, which is why you don’t see me saving literally ever minute, which you really should do otherwise. Remember SBDS.

We’re also going to start naming things, take a look at the outliner below. Bad Practice. You should always label things.

If you notice, our pieces aren’t exactly to scale. Rather than modeling each individual piece to its individual scale, we’ve modeled the board to scale, and will scale the pieces to it. Probably not the most accurate process, but it is how I’m going to do it.

You should also make sure your normals point outwards, very, very important for LuxRender (and probably BI, but I don’t use that often enough to know honestly).

Try not to layer loop cuts over other verts, this can cause quite a bit of issue later on.

These curves are quite important, they give off a certain feeling of regality. (there we go).

Which naturally, is important in Chess…

I just discovered something new, sorry about that.

We’re at a crossroads. We can either be forced to use trianles, which is bad practice but won’t really affect anything here, or we can simply leave it empty. Your choice.

That is something I’ve also never seen, a normals issue that looks quite, pretty actually. Interesting. Our Rook apparently wants a tattoo.

Ah, shift space does the viewport thing.

And there we have the models, and that is the end of part one.

Thanks!

Special Thanks to Mr. Barron for the suggestion of a Chess Series as OpenAlias’ first tutorial!

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